If somebody wants to play this game then I recommend doing it like you are playing a regular action game with some things unlocked in assist mode (stamina and last curse disabled), rather than a roguelike or roguelite game. I got the game for 6 bucks on a sale 2 weeks ago on Epic, and for that amount of money I can't fault it much. Easy mode disables achievements permanently.(I think you can fix this by starting a new save file) The best way to get enough of those two is doing the daily dungeon runs. You barely get any green rings or blue skulls if you don't have a successful run, and even the amount of rings and skull is quite low. Combos pretty much don't exist, just mash your primary weapon or two hander.
From what I've tried I can say the game has only 5 good blessings, besides a couple of blessings you shouldn't spend your blue skulls on the others. Majority of Blessings are really weak, and you can only equip 3. The game doesn't allow experimentations because of the curses The game clearly has optimal builds, which pretty much beat the idea of the genre and just becomes very boring No matter which type of dungeon you choose the most you'll notice is something like a very small colour filter on screen. Stamina while interesting way to make it feel more "souls-like" just makes it frustrating and slow The game has a lot of weapons that just suck and only mess up the drop pool(yes, I know you can banish weapons you don't like so you don't see them in runs, but in that case why even have them in the game ?) Bosses have so much health that it feels like a slog instead of an intense fight Each boss has a unique mechanic and they are quite fun to beat when you counter them Light/Darkness is an interesting, fun and unique. I have 40 hours in it and have seen everything it has to offer, but I would like to point out that you can see everything the game has to offer in 5-10 hours. After nearly two years to the day, it’ll be out on August 5th.Small review for Curse of the Dead Gods. The game did early access properly, with regular, chunky updates and a clear goal in mind. Trials let you craft specific challenges to beat, Arena is a wave-based battler, Endless mode stitches random stages together for as long as you can carry on through them, and Classic mode removes the story from the game. If the main campaign’s dungeoneering runs dry, a number of other modes are coming, too. I'm not privy to what roams the corridors there, but I do know it'll also include a new boss.
The biggest addition is the final level, Dante Station, which won an award for "The Most Portentous Station Name 2021". Perks let you define a character with weapon and armour customisation, adding things like auto-reloads every turn, better tracking, and even stealth. It’s a place where you have to check every corner, examine every weapon, and even search through an enemy's viscera for character boosting relics. The game has picked up a lot of additions on its trip to release, turning Doom’s run-and-gun carnage into a slow and steady turn-based stalk through the facility. That trailer to celebrate its imminent early access exit was surprising, and you can’t tell me otherwise.